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RedM Flags Reference ​

Flags determine how objects and entities behave within the game world. This reference sheet provides a categorization of commonly used flag values for YMAP and YTYP configuration files.

YMAP Flags ​

YMAP flags are applied to specific entity placements in the world.

Flag ValueDescription
1572897Default Flag - Standard entity placement.
1572865Interactable Door - Enables door movement for opening/closing.
536870912Rotating Objects - Allows objects to rotate (e.g., fans, windmills).

YTYP Flags ​

YTYP flags define the properties of an archetype (the "blueprint" for an object).

General Flags ​

Flag ValueEffect
0Default - No special effects (Stops rainfall if object has bounds).
32Embedded Collision - Object uses collision data embedded in its model.
8190Shadow Only - Object is invisible but still casts a shadow.
8192Emissive/Ground - Does not cast shadows (common for ground textures).
16384Invisible (Active) - Object is invisible, but collision remains active.
8388608Ghost Object - Invisible, but collision works and it casts shadows.
33554432Same effect as 16384 (Invisible with active collision).

Structural & Interaction Flags ​

Flag ValueTypical Use Case
604110848Standard Door configuration.
537001984Alternative Door configuration.
67239936Special Interaction Door (often used with specialAttribute).
353894400Stairs and Building Shells.
536870912General Buildings.
85459202Seating (Chairs, Benches).

Door Special Attributes ​

When working with door flags (specifically 67239936), the specialAttribute value determines the animation/movement type.

ValueBehavior
4Sliding Door - Opens horizontally (left/right).
5Garage/Overhead - Opens vertically 90 degrees.
7Swing Door - Standard door that is pushed/pulled by the player.

NOTE

This list is periodically updated as more flag research is completed. If you discover a specific flag effect not listed here, please let us know on Discord.