RedM Flags Reference
Flags determine how objects and entities behave within the game world. This reference sheet provides a categorization of commonly used flag values for YMAP and YTYP configuration files.
YMAP Flags
YMAP flags are applied to specific entity placements in the world.
| Flag Value | Description |
|---|---|
1572897 | Default Flag - Standard entity placement. |
1572865 | Interactable Door - Enables door movement for opening/closing. |
536870912 | Rotating Objects - Allows objects to rotate (e.g., fans, windmills). |
YTYP Flags
YTYP flags define the properties of an archetype (the "blueprint" for an object).
General Flags
| Flag Value | Effect |
|---|---|
0 | Default - No special effects (Stops rainfall if object has bounds). |
32 | Embedded Collision - Object uses collision data embedded in its model. |
8190 | Shadow Only - Object is invisible but still casts a shadow. |
8192 | Emissive/Ground - Does not cast shadows (common for ground textures). |
16384 | Invisible (Active) - Object is invisible, but collision remains active. |
8388608 | Ghost Object - Invisible, but collision works and it casts shadows. |
33554432 | Same effect as 16384 (Invisible with active collision). |
Structural & Interaction Flags
| Flag Value | Typical Use Case |
|---|---|
604110848 | Standard Door configuration. |
537001984 | Alternative Door configuration. |
67239936 | Special Interaction Door (often used with specialAttribute). |
353894400 | Stairs and Building Shells. |
536870912 | General Buildings. |
85459202 | Seating (Chairs, Benches). |
Door Special Attributes
When working with door flags (specifically 67239936), the specialAttribute value determines the animation/movement type.
| Value | Behavior |
|---|---|
4 | Sliding Door - Opens horizontally (left/right). |
5 | Garage/Overhead - Opens vertically 90 degrees. |
7 | Swing Door - Standard door that is pushed/pulled by the player. |
NOTE
This list is periodically updated as more flag research is completed. If you discover a specific flag effect not listed here, please let us know on Discord.
